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Round 2 Starts With 990000 Points chapter 48

48 – Favorability Reward (2)

When the choice is ambiguous, it is better to properly check and decide.

I reviewed the details one by one, and the first thing I checked was the legendary smithy.

[Legendary Forge]

You can enhance everything in exchange for points. The higher the value of the reinforcement object and the higher the reinforcement degree, the greater the amount of points consumed for the reinforcement attempt. The enhancement level can enhance the target’s existence power to the limit.

* You can only strengthen your possessions.

* Possession includes the body.

* If reinforcement fails, the object is destroyed.

‘… You can strengthen your body too?’

This is a bit absurd. What’s even more absurd is that the object is destroyed if the enhancement fails, so does that mean that if you reinforce the body and fail, you become disabled?

“What….”

In many cases, this ability is irreversible. Simply put, it means irreversible.

An item that has been strengthened once strengthened cannot be weakened, and an item that has been destroyed due to failed enhancement cannot be restored by any means.

The body will be the same. If the body is destroyed by strengthening the body, it will be impossible to recover even with regenerative and restorative powers.

“Write.”

I dismissed this for now.

Without thinking deeply, it is an ability that is not very efficient for me right now. I checked the next ability, Special Shop.

[Special shop]

Dimensional Merchants appear when you use Contribution and Contribution Shop. Dimension merchants sell various items as beings from another world. There are also objects that are beyond the common sense of this world, and sometimes some objects have fatal results when used.

* It is possible to negotiate prices when trading with dimension merchants.

* It is possible to trade goods with other things besides points.

* Dimension merchants also sell items that are outside the normal rules of this world.

… Dimension Merchant?

Perhaps it refers to a merchant who travels around multiple dimensions. After reading the description, I’m not sure why. It’s even more disturbing to see the phrase that some things have fatal results.

This is ambiguous.

It’s ambiguous because I don’t even know what kind of goods they sell.

Let’s postpone it for now.

I suspended judgment and checked my next ability, Collector achievement. Collector’s achievements were nothing special. It barely deviated from the rough judgment.

[Collector Achievements]

You can get special rewards when you collect items by type and complete the collection.

* The collection details that can be collected are as follows. (Syncopation)

* The rewards for each collection are as follows. (Syncopation)

As expected.

However, there were various types of collections, and among the rewards, there were things such as stat increase pills that could not be purchased at the store, potions that increased growth speed by n times, and elixirs that temporarily strengthened combat power by n times.

Other than that, there are essences and non-combatants, so I was interested in it, but it’s a pity that I can’t check the list of collections.

This smells like a trap pick.

For example, there was a sword collection among the weapon collections, but I couldn’t check the list at the moment.

No matter how good the reward is, if the list of swords to collect has a special weapon like Durandal, Levatein, Mowgley, Balmung, or Dragonblade, it sucks.

No matter how good the reward is, if your belly button is bigger than your belly, it’s worse than not doing it.

‘Not being able to receive immediate compensation is also a big problem. When will I collect this again and when will I get the reward again?’

I clicked my tongue and took interest in collector’s achievements. Now the icing on the cake, recycling, and resource harvesting remain. First of all, I checked the icing on the cake, and the explanation is simple because it is related to point collection.

[The icing on the cake]

Points obtained from achievements and influence are increased by 1.5 Times.

* Stat reward is not included.

* Previously earned points do not apply.

Simple. It’s so simple that it’s rather uninteresting.

Next.

[Recycle]

Things are recycled and exchanged for points.

* You can only recycle items that belong to you.

From noble mtl dot com

* The amount of points exchanged follows the value of the possession, but the exchange rate is based on the exchange rate of the shop.

* However, unlike the currency exchange at the store, the recycling ability has no limit and can be used indefinitely.

I thought slowly while reading about the recycling ability.

Recycling ability is the ability to turn things into points as you can see at first glance.

The value of the item is followed, but it is based on the cash exchange rate at the contribution shop, so it is probably 10,000 won per 2 points.

For reference, if you pay 2,000 points when exchanging money at a store, you can exchange it for 10 million won.

Then the exchange rate for recycling is the other way around, 2,000 points per 10 million won?

The difference is that the shop’s cash exchange is limited to 3 times, but the recycling ability is unlimited.

“… Hmm.”

After thinking this far, I checked the last ability, resource harvesting ability.

The ability to harvest resources was similar to the icing on the cake.

However, the target of application has changed to monsters, and it turns out that the stronger the monster, the more points you can get.

Which one to choose?

I thought, assumed, guessed.

And after much deliberation, I made a decision.

Now that I can copy money through the potion business, the most efficient ability for me is the ability to recycle.

‘It’s a waste of money, but right now, this is the most useful.’

When exchanging points for cash, it is not a waste since it is 10,000 won per 2 points.

20 Points for every KRW 100,000.

200 Points for every KRW 1 million

2,000 Points for every KRW 10 million.

20,000 Points per 100 million won.

200,000 Points for every KRW 1 billion.

“… ….”

When you think like this, you’re a real genius.

No, no. By the standards of the general public, it’s violent, but to me it’s not so violent. Because if I put my mind to it, I can easily earn hundreds of millions.

Okay, let’s do this.

Having made my decision, I immediately chose an ability and felt the process of creating it.

I felt dizzy as my head was spinning just like when the reward window was newly opened.

After a while, a recycling ability was created in the reward window.

[Recycle]

Things are recycled and exchanged for points.

* You can only recycle items that belong to you.

* The amount of points exchanged follows the value of the possession, but the exchange rate is based on the exchange rate of the shop.

* However, unlike the currency exchange at the store, the recycling ability has no limit and can be used indefinitely.

Let’s try it.

I turned on my computer, accessed the Hunter Market, and purchased a variety of useful items.

I received a delivery via rocket portal, and within 5 minutes I received a message that the package had arrived at the academy portal center.

After leaving the dormitory, I went to the portal center, found the item, and returned to the dormitory.

And I used my recycling ability.

[Recycle the item.]

The way to use the ability is simple. You can bring out the memories imprinted in your head and use them as if to lead an unknown energy.

I recycled various items and found unexpected results.

[Recycling completed. You earned 3,800 points.]

[Recycling completed. 7,800 Points earned.]

[Recycling completed. You have earned 15,000 points.]

[Recycling completed. You have earned 30,000 points.]

[Recycling completed. You have earned 40,000 points.]

Surprisingly, the price of items purchased in the market and the points exchanged were not proportional.

“… This is odd.”

Even expensive items were given less points, and relatively inexpensive items were given more points.

Why is this?

I thought about the reason, and I quickly figured out why.

The market does not accurately reflect the value of an item. Item prices vary widely depending on demand, supply, and speculation.

Thus, an item with high value can be sold at a low price, and an item with low value can be sold at a high price.

So to benefit, you need to recycle high-value items that are low in demand and low in price.

In addition, as in the case of digestibility, manufactured goods were less valuable than acquired goods.

Is this because of its rarity?

I found and purchased an item that was relatively cheap and had good value, and burned about 1 billion on it.

After receiving the item through rocket delivery and recycling it, 1 billion turned into a whopping 2,180,000 points.

It was about 11 times more than the exchange rate of 200,000 per 1 billion, which is the exchange rate based on the store standard.

I thought 99 was the maximum limit, but it wasn’t.

I didn’t know it, but it seems that he was able to own more points than that.

I opened a shop window and acquired characteristics based on health and magic.

Characteristics change the temperament itself, so you have to learn them by considering their compatibility with each other, but magic-oriented traits have no side effects thanks to my constitution (anti-magic body), and health-oriented traits are okay because they reduce the side effects of traits.

[Attribute: Immovable simplicity has been learned.]

[Attribute: You have learned Blood Armor.]

[Attribute: You have learned the Blessing of Resistance.]

[Attribute: Recharged stamina acquired.]

[Attribute: Indomitable.]

There are many points, so there is no burden even if you purchase expensive features.

[Attribute: Magical Transfusion has been learned.]

[Attribute: Magic Reaper learned.]

[Attribute: You have learned Magical Embrace.]

[Attribute: You have mastered the last wizard.]

[Attribute: Magical Mask learned.]

I used up all the remaining points.

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